﻿#----------------------------------------
# Overview
#----------------------------------------
XX means the first set of 2 digits of the map
YY means the second set of 2 digits of the map
ZZ means the third set of 2 digits of the map

For m60_ maps, the XX is 10

#----------------------------------------
# Adding a Stonesword Key interaction
#----------------------------------------
Base ID: <unique id>

# Asset: Statue
ModelName:      AEG027_078
EntityID:       <base id>           # 18000570

# Asset: Key 1
ModelName:      AEG027_216
EntityID:       <base id + 1>       # 18001571
Positioned in the top head of the statue

# Asset: Key 2
ModelName:      AEG027_216
EntityID:       <base id + 2>       # 18001572
Positioned in the bottom head of the statue

#-----------
# EMEVD
#-----------
# InitializeCommonEvent(0, 90005620, 18000570, 18001570, 18001571, 18001572, 18002570, 18002571, 18002572);
    0, 
    90005620, 
    18000570,   # Interaction Flag - This is the 'trigger' flag to use for the fogwall, enemy, etc.
    18001570,   # Statue - Entity ID
    18001571,   # Key 1 - Entity ID
    18001572,   # Key 2 - Entity ID
    18002570,   # Dialog Flag - Left
    18002571,   # Dialog Flag - Right
    18002572    # Dialog Flag - Cancel
    